Stellaris shield hardening. Based on pre-2. Stellaris shield hardening

 
 Based on pre-2Stellaris shield hardening  Equip an ancient suspension field 2

Using your own numbers that 1-2 PD can mitigate 1 Whirlwind, that means that 1 Picker Destroyer can mitigate approximately 2 Whirlwinds. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. 6 is now available on PC. Armor/shield hardening is a counter for weapons that bypass that defense. 7 throwing this strategy out the window. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. Stellaris. 6 “Orion” update includes many changes to combat. It's a. Added new. 6 update. Stellaris Wiki Active Wikis. 7% shields/day, or 250 out of 35834. EDIT: the philosophy this is based on is pre-3. Members Online Does 100% shield hardening work?You can also build farms on tiles without food bonus if necessary. . Stellaris Wiki Active Wikis. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. Related Topics. Torpedos now deal more damage the bigger the target. They also added armor/shield hardening, which counters armor/shield penetration. Be prepared to make your moves once the Khanate fails…. Stellaris. There are few weapons in the galaxy that can penetrate the hulls. L gates are different though and they can still enter from the closest I gate into the. Armor a in the presence of armor penetration p reduces hull damage by a percentage. 25 shield hardening and . and with the introduction of armor and shield hardening it's just not effective. Montu just released a defensive component tier list if you want a more indepth explanation. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. The way this is phrased makes it seem small, but Maintenance drones only give 4 Amenities, so this is +50%. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. - Improved the blocker & feature spawning on Ancient Archaeopolises. Yes it's worth it. 100% is ideal value - as it would protect you from penalties from hull damage. 9 ‘Caelum’ Patch. How a nation becomes and is powerful can be done in a variety of ways. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. With the 2. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. In singleplayer you can just mass these, the AI will never counter them. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. 25) gets tanked instead (meaning. It just combats against detection checks. Originally posted by NixBoxDone:2x Shield III - 430 HP or 473 HP with 1x shield capacitor. 25 (ship multiplier) = 93. Alternately, there are energy weapons that ignore both shield and armor to go right to hull, but they do lower average damage (either a lower base, or a more erratic damage range). And it gets better: With Archaeo-Engineers AP, all archaeotech. Time to load it up with armor and plasma! 12. E. Decreased the base damage of explosive torpedoes. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. 8. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. In this video I test out the new Armor Hardeners which is part of the new 3. For the minor artefact cost of just over eight corvettes armed with nanocloud launchers, and ancient pulse armour, you can deck out a juggernaut with saturator artillery, driller drones and medium cavitation collapsers, and all archaeotech defences (probably 90% shield hardening and 60% armour, if you're not hunting living metal too). Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Unique Council Roles: Specialized roles and benefits are included in Galactic Paragons to. Now say, 30% shield hardening cuts Disruptor damage by a third. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. Armor hardened seems interesting due to the large amount of hp it gives but. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. This mod adds base hardening to shields and armor, increasing with their tier. hardening * total. Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. Mining lasers are now classified as Brawling weapons. 25 days. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. Increased the range of Energy Siphons. Living Metal and Zro are kinda weird resources because they have very few uses. If your post has been moved here from another thread, please re-read the thread rules and feel. Toate Discuții Capturi de ecran Ilustrații Difuzări Videoclipuri Atelier Știri Ghiduri Recenzii. . Yeah, you kinda need this. The shield hardening components kind of revive the shields back to their older glory. Jump to latest Follow Reply. Patch 3. One does not ‘beat’ the Great Khan… the Great Khan beats you. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. Megacannon is 40% more DPS and 1. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. If you are only looking at a single battle before recovery phases, 130 armor (tier 2 armor) is indeed 30% more than 100 shield (tier 2 shield). Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Against an unprepared enemy or the contingency, disruptor corvettes are extremely good lategame. There are few weapons in the galaxy that can penetrate the hulls. A Missile Cruiser can field 5 Whirlwinds plus 2 Marauders for 4 naval capacity. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. Stellaris. That’s 17. 1. The bad news is that it doesn't increase say shield benefits. Adds a new unique system containing a Shrouded. Stellaris Dev Diary #312 - 3. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. Hardening just helps you ignore/minimize certain types of weapons, most of which aren't great in the first place, while offering literally nothing for anything else. About this site. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. Third, buff the hardening components. Adds the Shrouded Star, which gives . Additional Information about TTS in Stellaris: Pressing the TTS button again will stop the current reading. Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. So does this mean, the armor penetrating weapon deals more damage against the hull and the discription is. Small ships can't do it no matter how much you try. r/Stellaris. Most long-range alpha strike weapon does increased damage against shields, while lowered against armors - Gauss, Kinetic Artillery, Saturators. Stellaris ship design is certainly more interesting than it was pre-3. Not on corvettes though. Rulers get more influence and ethics attraction. Ship accuracy and evasion increased by 5%. Psionic Theory is the rarest tech in the game by a significant margin. Mining lasers are now classified as Brawling weapons. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). Armor does not reduce damage to shields. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100%. Upload AttachmentAdded Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I had an idea for a star that's got some psionic mist around it, like shrouded worlds. That’s how badly hardening gimps penetration weapons. Cato Mar 7, 2018 @ 5:55pm. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. How strong is she? : ( I got lucky and Earlier in the years (2223) got The Grand Herald Titan. #2. You have an actual choice in the auxiliary slots with both shield health and weapon accuracy being perfectly viable. For downside traits, Unruly and Deviants are the best. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Posts attacking the Stellaris team members or other Community members; Off-topic/Not applicable posts will be removed. Even if you don't use bypass-weapons, that's not "very hard to kill", or even "unkillable". nAnd they got a hidden damage multiplier of shipsize+1. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. Bumc Apr 10 @ 12:11pm. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris. As accidental fly into a pulsar system means if you have the other way you get wrecked. . 1 comment. Archeao Engineers problem. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Nadie es perfecto, pero estoy bastante contento con la. Description. Propulsion Proponent Proclamation. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. They have their own weapons they fire. And at that point, it just means that the AI is so strong compared to me that I failed in building my economy. 30% armor hardening on top cuts it by another third. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions before submitting the new version to the. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Technology. As probably most of you know. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Shield capacitor gives +10% for more shield (2x repeatables) vs. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively affected at all. Decreased the base damage of explosive torpedoes. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Tried again, happened again. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. I prefer armor Regen and have a slight armor favoritism. Oct 14,. +10% evasion (and 20% sublight speed). If you have Archeo-engineers, use this for sure unless you're in a pulsar system or are using the next building. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Below is an example of what I found out while testing ship combat. It is developed by Paradox Development Studio and published by Paradox Interactive. Tactics Forever, before the dev put it on Steam and then gave up on it. Stellaris: Armor Hardeners are very effective. Made this for my own use, so don't expect any big features or updates. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. Living Metal and Zro are kinda weird resources because they have very few uses. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Go to Stellaris r/Stellaris. The act of modifying a species' traits in order to make them more (or sometimes less) beneficial to an empire. Underpowered Auxiliaries like Shield Capacitor and Mark of the Eater/Instrument should not have percent Power draw. Just don't expect much from Corvette shields. For anything relating to Paradox! Please note though that game specific questions or help requests should be posted in the. . A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 95 votes, 14 comments. I was able to see that they now have 50% shield hardening (which makes sense to me. But that isn't something I expect to happen, as. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. It does diminish in effectiveness slightly when faced with shield hardening. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Shield nullification. Small ships can't do it. Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. ago. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. 1x regenerative hull tissue. I also think there's no reason for it to not just stack with the planetary building like all the other orbital equivalent buildings. So yes they do deal double damage to corvettes. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. Losing 100 Ar or 125 Sh to get 65 Hull. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Also, a Superior Shroud Entity will spawn under your control,. If you're using Clone Army, you want that empire to be war-heavy, more than likely. #15. It has 3000 Hull, 45000 Shields. You should also be able to trade for food if need be. But the opposite will be better in all other situations, and there are more of those than pulsars. I don't see why the ring can't also generate a shield while hardening the shields in the system. You can get some hardening on day 1 from Admiral traits. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Jump to latest Follow Reply. 10. Also, shield/armor hardening could make a disruptor. This is a representation of time internal. is it worth it do you think?From wiki. Reply reply more reply. If you mean by penetration resistance, then yes. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. g. Bulwark vassals will get bonus hardening instead of reduce defense platform cost & upkeep. and there is no way to bring them back. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Below is an example of what I found out while testing ship combat. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Strong and robust do affect the crystal, gas, more production though. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. That'll teach 'em. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Losing 100 Ar or 125 Sh to get 65 Hull. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. In the middle, fittingly, is the medium platform. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. Attack the ship with a shield penetration weapon 3. The other version is "%chance to reduce any damage from penetrating at all". Added new. Smaller ships only have one aux slot. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. YokimisaThe Stellaris 3. The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. I ragequited after the battle, and than reloaded the save. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. It won't be that bad in 2. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. In the olden days of stellaris when the resources were only available as deposits and gave empire wide buffs they felt a lot more like. Increased the range of Energy Siphons. A new Stellaris update 3. Callinicus. . Stellaris: Armor Hardeners are very effective. Just what it say on the tin. 00, but energy torps have their shield_damage modifier at 0. Meaning you can get 100% hardening on a large ship, pretty easily. Added new aux components that use Exotic Gases, Rare. There are many ways to bypass the shield, and armor can also get hardening (as there are also ways to bypass armor), and you should focus on only one hardening to make it actually viable. PvP is where the fleet composition you use matters a lot more I think. ; About Stellaris Wiki; Mobile viewEach Ancient Suspension Field gives +15% shield hardening. Losing 100 Ar or 125 Sh to get 65 Hull. 6 beta for Extra Ship Components:. Report. Other than Armor Hardening, it's just the edict to speed up megastructure construction. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. Reply MrCookie2099 Metalheads • Additional comment actions. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. 25 days. and a huge stack of armour. Addendum: Weapons that ignore shields tend to be counterbalanced by point defense that shoots them down (Regular PF for Missiles, Flak for Fighters). 6 update. "Attacking. No, those are permanently locked. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Stellaris: Shield Hardeners - You must use them. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Stellaris Wiki Active Wikis. Once you enter war they are forbidden to use your gateways, and you cant enter theirs. 02 when you'll be able to choose the time that you sue for peace (at 100% warscore) ~ but until then, I'd have trouble winning wars of subjugation if I only used corvettes. That'll teach 'em. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Jan 8, 2019. Stellaris. The great khan event is brutal. Legacy Wikis. Stellaris Wiki Active Wikis. Active Wikis. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Depends on how you define "micromanaging". All neutral or friendlies share gateways access. There is no such thing as a "barrier" in the game. There’s so many other bugs, like awareness, events being broken, and shield hardening on the new shields not working… I just don’t understand how this made it through months of supposed testing and feel a little robbed… Reply More posts you may like. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Cool. The other version is "%chance to reduce any damage from penetrating at all" but I don't. A place to share content, ask questions and/or talk about the 4X grand strategy…Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Xaphnir. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. r/Stellaris. I've had trouble figuring this out exactly, but this is what it looks like. This mod is a global compatibility patch for Stellaris 3. Hull is 3300. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Generally you should mount a higher ratio of armour anyway. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. g. Baby's First Stellaris Ships (3. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Once an ascension path has been completed, you will have the choice to : - Receive a unique and powerful modifier - Follow the Real Ascension Path - this will restructure completly your government, population, and even planets if need be. E. 8 Gemini). 10 - Advanced archaeotech armor and shields now gain extra shield regen speed in addition to extra shields when archaeotech Ascension Perk is taken. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Armor became a meta in Stellaris because of several reasons: Shields use power, Armor does not. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors? For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. As you get so much boosts to food, mineral and energy production, their boosting traits are not worth as much, except as job weights. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Steps to reproduce the issue. Basically arc does 25% damage as shields are enough. The ability to rapidly attack without stop is such an advantage in early wars (in case you don't want to think about them, that is) that auto-regeneration easily increases your offensive capabilities by 25%, and one of the reasons why Devouring Swarms are awesome to play in early conquests. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. It gets deleted when the colossus is used. " Even at 100% armour pen it still reduces damage. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. Stellaris Real-time strategy Strategy video game Gaming. EulersApprentice • 1 yr. Also, shield/armor hardening could make a disruptor. There's not really that much you need in terms of utility components. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. How do you change your starbase to all armor instead of armor and shields in a Shield Nullification system? Only Defense platforms are in the ship designer not Starbases! Regards < > Showing 1-2 of 2 comments . 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. A quick search reveals that shield hardening apparently stacks. If there is a storm that nullifies 100% shields, but ships have 20%. It matters more with shields. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. Menacing, which does not require additional resources, has always had good strength, but this update gives it power. But really, best move is to immediately submit and take as much territory as possible while the Khanate expands. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. And will probably not have a 3. My ships slots are half armor, 25% crystal, 25% shields. . but I can count on 1 hand the number of times in my 2500+ hour Stellaris "career" the AI had the brains to do that. Shield hardening needs aux slots (same problem - you probably don't want to lose them), or Genius Armorer, or Ancient Suspension Field (this is the. All Shield components draw double power but provide nearly double shields, and all ships have 15% baseline shield hardening. Its just farming. So 2x Adv Shield hardener for 50% hardened shields. Stellaris. Deploy archaeo strike craft in a pulsar or storm generator chokepoint starbase to completely shut down a path into your empire. ReplyStellaris. 417K subscribers in the Stellaris community. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. Technology. That’s why psionics is the go-to early game military rush ascension path! Unfortunately with the new 3. r/Stellaris • What will happen if I try to colonize the holy planet as a Scion to a separate fallen empire?. Restrict it to all military modules and give it access to better military modules, greater module capacity, innate shield and armor hardening, several X weapon slots on the hull itself with maximized. You are correct that hull regen is per month. In order for players to begin cloaking their ships in Stellaris, they'll first need to complete the Basic Cloaking Fields tech. Q2. Yes it's worth it. 143 4. It’s sort of trend in strategy gaming…This article is for the PC version of Stellaris only. , missiles vs shields. All shields provide a certain amount of "Shield Hit Point" and "Shield Regeneration", no matter what the shield module is called. Maybe they won't attack next time. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). 00, whereas explosive torps have 1. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. . Hello! I used to be pretty hardcore into this game. Modifier Effects. 5 days. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers.